F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.
Compare algorithms designed to complete the same task, and evaluate each for efficiency.
Create a model using snap blocks 1 block high and create a code so someone else can build your model.
Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.
A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Find resources related to developing a positive digital footprint, helping students discern the difference in being online and offline, methods of protecting passwords and identity, and strategies for socialising safely.
Explore the concept of sequencing steps, using Bee-Bots to measure length.
In this activity, students learn about digital systems and how a circuit works using the Makey Makey toolkit. They sort conductive and nonconductive items into groups using an experimental approach. This lesson idea was created by Rebecca Vivian.
Retell a known nursery rhyme using ScratchJr to create an interactive animation.
Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.
Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.
Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.
Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.
This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...
In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.
This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...
Students explore a sequence of steps using Bee-Bots in the context of familiar narratives. They navigate a Bee-Bot to events within the story, first as a whole class and then in small groups. This activity can be integrated with English and the exploration of narratives. This lesson idea was created by Rebecca Vivian.
Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.
Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.